Math
mix()
mix()
mix performs a linear interpolation between x and y using a to weight between them. The return value is computed as x * (1 - value) + y * value
.
bin()
bin()
Convert a boolean value into a number. This can be useful in reanimated since 0 and 1 are used for conditional statements.
toRad()
toRad()
Transforms an angle from degrees to radians.
toDeg()
toDeg()
Transforms an angle from radians to degrees.
clamp()
clamp()
Clamps a node with a lower and upper bound.
avg()
avg()
Returns the average value of an array
between()
between()
Returns true if node is within lowerBound and upperBound.
round()
round()
Computes animation node rounded to precision.
cubicBezier()
cubicBezier()
Returns the coordinate of a cubic bezier curve. t is the length of the curve from 0 to 1. cubicBezier(0, p0, p1, p2, p3)
equals p0
and cubicBezier(1, p0, p1, p2, p3)
equals p3
. p0
and p3
are respectively the starting and ending point of the curve. p1
and p2
are the control points.
cubicBezierYForX()
cubicBezierYForX()
Given a cubic Bèzier curve, return the y
value for x
.
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